Posted by Dario

on 24, Feb ’16

In her spirit is here!

category: announcement

Posted by Dario

on 09, Dec ’18

We just released a new free game In her spirit. Originally made in just two weeks, Giorgio and I kept working on it and polishing it. Now we feel it's ready to go out in the wild.

Happy new home

Posted by Dario

on 17, Feb ’16

A new home

category: news

Posted by Dario

on 09, Dec ’18

Passed a while from the last post. As you may have noticed Maggese changed face. We have a new website and two new games (soon a third one). What happened? If you want to know this is the right post.

Internet Festival 2015 banner

Posted by Dario

on 22, Oct ’15

The image of a game space

category: article

Posted by Dario

on 09, Dec ’18

Spaces tell stories. And video games enhance this possibility. Spatial interaction is one of the main element that constitutes the game experience. Learning how to build an environment which is not a mere background is an essential part of game narration.

The face of many non gamers when you use the word videogame

Posted by Dario

on 22, Jul ’15

Tale of Tales didn't fail, all of us did

category: article

Posted by Dario

on 09, Dec ’18

Why indie sperimental games always struggle? Why often the gamers community doesn't even recognize them as games? The case of Tale of Tales' Sunset could be a good starting point to have a global vision on these issues.

the game happens logo

Posted by Dario

on 28, Jun ’15

Posted by Dario

on 29, May ’15

Performative storytelling: a dive in - Part 2

category: article

Posted by Dario

on 09, Dec ’18

This is a post mortem of a game never realized and the second and final part of an overview about performative storytelling. If you want to know the design decisions to take in order to tell a story through gameplay, this post is what you need. Survey included.

Posted by Dario

on 12, May ’15

Posted by Dario

on 07, Mar ’15

Magritte painting ceci n'est pas une pipe

Posted by Dario

on 16, Feb ’15

About formalism

category: article

Posted by Dario

on 09, Dec ’18

Formalism could be a resource both in game criticism and design, if only it wouldn't be considered in conflict with content. In this post I'll try to explain how form and content are entwined rather than be opposite.

banner-game-as-language

Posted by Dario

on 16, Jan ’15

Gameplay as language

category: article

Posted by Dario

on 09, Dec ’18

Every medium has developed a language based on its peculiarities. Since interactivity is what distinguish games from other media, gameplay could be considered their language, and the concept of performative storytelling how they deliver messages.