Based in Europe

Release date:
October 26, 2017



Regular Price:

6.99 €


Assume the role of a praying mantis in a relationship. Constantly torn between their mutual love and the instinct to have sex – which could lead to the male mantis’s death – the couple are now on the verge of making a decision. Assume the role of either of the lovers, and try to keep their relationship in balance. Do your best to convey your feelings in a situation with no solution.


When you create an artistic artifact you usually want to convey a message, or to experiment, or to express something you feel. "Don't Make Love" during its almost 2 years of development has been all of this to us. Dario, the team member that proposed and started this project, wanted to create a video game about a love story because he thought there weren't enough games about this topic. The idea of a mantis relationship occurred to him thinking how difficult managing instincts would be if animals would have human feelings. Through the development, though, we noticed that this situation is very similar to a relationship in a stalemate. Being torn between what we should rationally do and what we desire to do is a universal struggle. All of the team members have been in long distance relationships. In situations like this you always consider to break up because of the distance, but on the other side, your feelings push you to stay together. "Don't Make Love" was developed to prove that games can also depict complex social relations, and also to help people, through play, to deal with this complexity that is often overlooked in a world made of fast and often meaningless interactions.


  • Type your answers freely and watch the conversation unfold.
  • A lively character that reacts to you in a meaningful way.
  • Multiple endings and nonlinear playthroughs.
  • Hand-drawn art style with a cinematic feel.
  • Dynamic soundtrack that changes according to your partner’s mood.


Trailer - Alpha version YouTube




Selected Articles

  • "...this is an extremely deep dive into a moral dilemma – and one with more than a little resonance for role-reversed human fears"
    - Alec Meer, Rock Paper Shotgun
  • "With tons of different paths to clear, Don't Make Love puts up a challenge for players that may seem deeper than a couple of bugs fighting instinct. Under a thin veil of insect-love, players may find themselves in extremely deep, meaningful conversations about love and necessity."
    - Julia Couture, Indie Games

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About Maggese

Maggese is the Italian word for fallow, and it's a field cultivated by developers that love to create narrative meaningful experiences. We are not a company, but people . Maggese is driven by the will to demonstrate that games can be much more than simple fun. We don't want to make fun games. We want to make games that give you something (an emotion, a sensation or a message), games that can provide high quality entertainment. Maggese is actually formed by three members: Dario D’Ambra, Giorgio Carlino and Nina Kiel.

More information
More information on Maggese, our logo & relevant media are available here.

Don't Make Love Credits

Dario D'Ambra
Game Designer, Writer, Programmer

Nina Kiel
2D Artist

Girgio Carlino
Composer, Sound Designer

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks