Overview for game design

Posted by Dario

on 04, Mar ’17

The face of many non gamers when you use the word videogame

Posted by Dario

on 22, Jul ’15

Tale of Tales didn't fail, all of us did

category: article

Posted by Dario

on 25, Jun ’19

Why indie sperimental games always struggle? Why often the gamers community doesn't even recognize them as games? The case of Tale of Tales' Sunset could be a good starting point to have a global vision on these issues.

Posted by Dario

on 29, May ’15

Performative storytelling: a dive in - Part 2

category: article

Posted by Dario

on 25, Jun ’19

This is a post mortem of a game never realized and the second and final part of an overview about performative storytelling. If you want to know the design decisions to take in order to tell a story through gameplay, this post is what you need. Survey included.

Posted by Dario

on 07, Mar ’15

Magritte painting ceci n'est pas une pipe

Posted by Dario

on 16, Feb ’15

About formalism

category: article

Posted by Dario

on 25, Jun ’19

Formalism could be a resource both in game criticism and design, if only it wouldn't be considered in conflict with content. In this post I'll try to explain how form and content are entwined rather than be opposite.

banner-game-as-language

Posted by Dario

on 16, Jan ’15

Gameplay as language

category: article

Posted by Dario

on 25, Jun ’19

Every medium has developed a language based on its peculiarities. Since interactivity is what distinguish games from other media, gameplay could be considered their language, and the concept of performative storytelling how they deliver messages.